/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: FXListDie.h ///////////////////////////////////////////////////////////////////////////// // Author: Steven Johnson, Jan 2002 // Desc: Simple die module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __FXListDie_H_ #define __FXListDie_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/INI.h" #include "GameLogic/Module/DieModule.h" #include "GameLogic/Module/UpgradeModule.h" #include "GameLogic/Weapon.h" #include "GameLogic/Damage.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; class FXList; //------------------------------------------------------------------------------------------------- class FXListDieModuleData : public DieModuleData { public: const FXList *m_defaultDeathFX; ///< default fx to make UpgradeMuxData m_upgradeMuxData; Bool m_orientToObject; Bool m_initiallyActive; FXListDieModuleData() { m_defaultDeathFX = NULL; m_orientToObject = TRUE; m_initiallyActive = TRUE; //Patch 1.02 -- Craptacular HACK -- should default to FALSE but only ONE case sets it false out of 847! } static void buildFieldParse(MultiIniFieldParse& p) { DieModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "StartsActive", INI::parseBool, NULL, offsetof( FXListDieModuleData, m_initiallyActive ) }, { "DeathFX", INI::parseFXList, NULL, offsetof( FXListDieModuleData, m_defaultDeathFX ) }, { "OrientToObject", INI::parseBool, NULL, offsetof( FXListDieModuleData, m_orientToObject ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); p.add(UpgradeMuxData::getFieldParse(), offsetof( FXListDieModuleData, m_upgradeMuxData )); } }; //------------------------------------------------------------------------------------------------- class FXListDie : public DieModule, public UpgradeMux { MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FXListDie, FXListDieModuleData ); MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FXListDie, "FXListDie" ) public: FXListDie( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration // module methods static Int getInterfaceMask() { return BehaviorModule::getInterfaceMask() | (MODULEINTERFACE_UPGRADE) | (MODULEINTERFACE_DIE); } // BehaviorModule virtual UpgradeModuleInterface* getUpgrade() { return this; } virtual DieModuleInterface* getDie() { return this; } virtual void onDie( const DamageInfo *damageInfo ); protected: virtual void upgradeImplementation() { // nothing! } virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const { getFXListDieModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting); } virtual void performUpgradeFX() { getFXListDieModuleData()->m_upgradeMuxData.performUpgradeFX(getObject()); } virtual void processUpgradeRemoval() { // I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP. getFXListDieModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject()); } virtual Bool requiresAllActivationUpgrades() const { return getFXListDieModuleData()->m_upgradeMuxData.m_requiresAllTriggers; } inline Bool isUpgradeActive() const { return isAlreadyUpgraded(); } virtual Bool isSubObjectsUpgrade() { return false; } }; #endif // __FXListDie_H_