/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: GenerateMinefieldBehavior.h /////////////////////////////////////////////////////////////////////////
// Author: Colin Day, December 2001
// Desc: Update that will count down a lifetime and destroy object when it reaches zero
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __GenerateMinefieldBehavior_H_
#define __GenerateMinefieldBehavior_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "GameLogic/Module/BehaviorModule.h"
#include "GameLogic/Module/DieModule.h"
#include "GameLogic/Module/UpgradeModule.h"
#include "GameLogic/Module/UpdateModule.h"
//-------------------------------------------------------------------------------------------------
class GenerateMinefieldBehaviorModuleData : public BehaviorModuleData
{
public:
UpgradeMuxData m_upgradeMuxData;
AsciiString m_mineName;
AsciiString m_mineNameUpgraded;
AsciiString m_mineUpgradeTrigger;
const FXList* m_genFX;
Real m_distanceAroundObject;
Real m_minesPerSquareFoot;
Real m_randomJitter;
Real m_skipIfThisMuchUnderStructure;
Bool m_onDeath;
Bool m_borderOnly;
Bool m_alwaysCircular;
Bool m_upgradable;
Bool m_smartBorder;
Bool m_smartBorderSkipInterior;
GenerateMinefieldBehaviorModuleData();
static void buildFieldParse(MultiIniFieldParse& p);
private:
};
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
class GenerateMinefieldBehavior : public UpdateModule,
public DieModuleInterface,
public UpgradeMux
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( GenerateMinefieldBehavior, "GenerateMinefieldBehavior" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( GenerateMinefieldBehavior, GenerateMinefieldBehaviorModuleData )
public:
GenerateMinefieldBehavior( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
// module methods
static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_DIE) | (MODULEINTERFACE_UPGRADE); }
// BehaviorModule
virtual DieModuleInterface* getDie() { return this; }
virtual UpgradeModuleInterface* getUpgrade() { return this; }
virtual UpdateSleepTime update();
// DamageModuleInterface
virtual void onDie( const DamageInfo *damageInfo );
void setMinefieldTarget(const Coord3D* pos);
protected:
virtual void upgradeImplementation();
virtual Bool isSubObjectsUpgrade() { return false; }
virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
{
getGenerateMinefieldBehaviorModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting);
}
virtual void performUpgradeFX()
{
getGenerateMinefieldBehaviorModuleData()->m_upgradeMuxData.performUpgradeFX(getObject());
}
virtual void processUpgradeRemoval()
{
// I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
getGenerateMinefieldBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
}
virtual Bool requiresAllActivationUpgrades() const
{
return getGenerateMinefieldBehaviorModuleData()->m_upgradeMuxData.m_requiresAllTriggers;
}
private:
Coord3D m_target;
Bool m_hasTarget;
Bool m_generated;
Bool m_upgraded;
std::list m_mineList;
const Coord3D* getMinefieldTarget() const;
void placeMines();
void placeMinesInFootprint(const GeometryInfo& geom, const ThingTemplate* mineTemplate);
void placeMinesAroundCircle(const Coord3D& pos, Real radius, const ThingTemplate* mineTemplate);
void placeMinesAlongLine(const Coord3D& posStart, const Coord3D& posEnd, const ThingTemplate* mineTemplate, Bool skipOneAtStart);
void placeMinesAroundRect(const Coord3D& pos, Real majorRadius, Real minorRadius, const ThingTemplate* mineTemplate);
Object* placeMineAt(const Coord3D& pt, const ThingTemplate* mineTemplate, Team* team, const Object* producer);
};
#endif // __GenerateMinefieldBehavior_H_