/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: HealContain.h //////////////////////////////////////////////////////////////////////////// // Author: Colin Day // Desc: Objects that are contained inside a heal contain ... get healed! oh my! /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __HEALCONTAIN_H_ #define __HEALCONTAIN_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/OpenContain.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class HealContainModuleData : public OpenContainModuleData { public: HealContainModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p); UnsignedInt m_framesForFullHeal; ///< time (in frames) something becomes fully healed }; //------------------------------------------------------------------------------------------------- /** The healing container ... bright white light ahhhhh goes here */ //------------------------------------------------------------------------------------------------- class HealContain : public OpenContain { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HealContain, "HealContain" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HealContain, HealContainModuleData ) public: HealContain( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual UpdateSleepTime update(); ///< called once per frame virtual Bool isHealContain() const { return true; } ///< true when container only contains units while healing (not a transport!) virtual Bool isTunnelContain() const { return FALSE; } protected: Bool doHeal( Object *obj, UnsignedInt framesForFullHeal ); ///< do the heal on an object }; #endif // end __HEALCONTAIN_H_