/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: HighlanderBody.h //////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, November 2002 // Desc: Takes damage according to armor, but can't die from normal damage. Can die from Unresistable though /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __HIGHLANDER_BODY_H #define __HIGHLANDER_BODY_H // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/ActiveBody.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Object; //------------------------------------------------------------------------------------------------- /** Structure body module */ //------------------------------------------------------------------------------------------------- class HighlanderBody : public ActiveBody { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HighlanderBody, "HighlanderBody" ) MAKE_STANDARD_MODULE_MACRO( HighlanderBody ) public: HighlanderBody( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object protected: }; #endif