/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: HiveStructureBody.h ////////////////////////////////////////////////////////////////////////// // Author: Kris Morness, October 2002 // Desc: Hive structure bodies are structure bodies with the ability to propagate specified // damage types to slaves when available. If there are no slaves, the the structure // will take the damage. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __HIVE_STRUCTURE_BODY_H #define __HIVE_STRUCTURE_BODY_H // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/StructureBody.h" #include "GameLogic/Damage.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Object; class HiveStructureBodyModuleData : public StructureBodyModuleData { public: DamageTypeFlags m_damageTypesToPropagateToSlaves; DamageTypeFlags m_damageTypesToSwallow; ///< A subset of the damage types to propagate. Do not take them ourselves HiveStructureBodyModuleData(); static void buildFieldParse(MultiIniFieldParse& p) { StructureBodyModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "PropagateDamageTypesToSlavesWhenExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToPropagateToSlaves ) }, { "SwallowDamageTypesIfSlavesNotExisting", INI::parseDamageTypeFlags, NULL, offsetof( HiveStructureBodyModuleData, m_damageTypesToSwallow ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } }; //------------------------------------------------------------------------------------------------- /** Structure body module */ //------------------------------------------------------------------------------------------------- class HiveStructureBody : public StructureBody { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HiveStructureBody, "HiveStructureBody" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HiveStructureBody, HiveStructureBodyModuleData ) public: HiveStructureBody( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration protected: virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object }; #endif // __HIVE_STRUCTURE_BODY_H