/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: InstantDeathBehavior.h /////////////////////////////////////////////////////////////////////////
// Author: Steven Johnson, Sep 2002
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __InstantDeathBehavior_H_
#define __InstantDeathBehavior_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "GameLogic/Module/DieModule.h"
class FXList;
class ObjectCreationList;
class WeaponTemplate;
class DamageInfo;
//-------------------------------------------------------------------------------------------------
typedef std::vector FXListVec;
typedef std::vector OCLVec;
typedef std::vector WeaponTemplateVec;
//-------------------------------------------------------------------------------------------------
class InstantDeathBehaviorModuleData : public DieModuleData
{
public:
FXListVec m_fx;
OCLVec m_ocls;
WeaponTemplateVec m_weapons;
InstantDeathBehaviorModuleData();
static void buildFieldParse(MultiIniFieldParse& p);
private:
};
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
class InstantDeathBehavior : public DieModule
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( InstantDeathBehavior, "InstantDeathBehavior" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( InstantDeathBehavior, InstantDeathBehaviorModuleData )
public:
InstantDeathBehavior( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
// DieModuleInterface
virtual void onDie( const DamageInfo *damageInfo );
};
#endif // __InstantDeathBehavior_H_