/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: InstantDeathBehavior.h ///////////////////////////////////////////////////////////////////////// // Author: Steven Johnson, Sep 2002 /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __InstantDeathBehavior_H_ #define __InstantDeathBehavior_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/DieModule.h" class FXList; class ObjectCreationList; class WeaponTemplate; class DamageInfo; //------------------------------------------------------------------------------------------------- typedef std::vector FXListVec; typedef std::vector OCLVec; typedef std::vector WeaponTemplateVec; //------------------------------------------------------------------------------------------------- class InstantDeathBehaviorModuleData : public DieModuleData { public: FXListVec m_fx; OCLVec m_ocls; WeaponTemplateVec m_weapons; InstantDeathBehaviorModuleData(); static void buildFieldParse(MultiIniFieldParse& p); private: }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class InstantDeathBehavior : public DieModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( InstantDeathBehavior, "InstantDeathBehavior" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( InstantDeathBehavior, InstantDeathBehaviorModuleData ) public: InstantDeathBehavior( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration // DieModuleInterface virtual void onDie( const DamageInfo *damageInfo ); }; #endif // __InstantDeathBehavior_H_