/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: LifetimeUpdate.h ///////////////////////////////////////////////////////////////////////// // Author: Colin Day, December 2001 // Desc: Update that will count down a lifetime and destroy object when it reaches zero /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __LIFETIMEUPDATE_H_ #define __LIFETIMEUPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" //------------------------------------------------------------------------------------------------- class LifetimeUpdateModuleData : public UpdateModuleData { public: UnsignedInt m_minFrames; UnsignedInt m_maxFrames; LifetimeUpdateModuleData() { m_minFrames = 0.0f; m_maxFrames = 0.0f; } static void buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "MinLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_minFrames ) }, { "MaxLifetime", INI::parseDurationUnsignedInt, NULL, offsetof( LifetimeUpdateModuleData, m_maxFrames ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class LifetimeUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LifetimeUpdate, "LifetimeUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LifetimeUpdate, LifetimeUpdateModuleData ) public: LifetimeUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration void setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames ); UnsignedInt getDieFrame() const { return m_dieFrame; } virtual UpdateSleepTime update( void ); private: UnsignedInt calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames); UnsignedInt m_dieFrame; }; #endif // __LIFETIMEUPDATE_H_