/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: LockWeaponCreate.h ////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, March 2003 // Desc: Locks the weapon choice to the slot specified on creation /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __LOCKWEAPONCREATE_H_ #define __LOCKWEAPONCREATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/CreateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- /** The GrantUpgrade create module */ //------------------------------------------------------------------------------------------------- class LockWeaponCreateModuleData : public CreateModuleData { public: WeaponSlotType m_slotToLock; ///< slot to lock LockWeaponCreateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class LockWeaponCreate : public CreateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( LockWeaponCreate, "LockWeaponCreate" ); MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( LockWeaponCreate, LockWeaponCreateModuleData ); public: LockWeaponCreate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration /// the create method virtual void onCreate( void ); virtual void onBuildComplete(); ///< This is called when you are a finished game object protected: }; #endif