/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: MoneyCrateCollide.h ///////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, March 2002 // Desc: A crate that gives x money to the collider /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef MONEY_CRATE_COLLIDE_H_ #define MONEY_CRATE_COLLIDE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/Module.h" #include "GameLogic/Module/CrateCollide.h" #include "GameLogic/Module/AutoDepositUpdate.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; //------------------------------------------------------------------------------------------------- class MoneyCrateCollideModuleData : public CrateCollideModuleData { public: UnsignedInt m_moneyProvided; std::list m_upgradeBoost; MoneyCrateCollideModuleData() { m_moneyProvided = 0; m_upgradeBoost.clear(); } static void buildFieldParse(MultiIniFieldParse& p) { CrateCollideModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "MoneyProvided", INI::parseUnsignedInt, NULL, offsetof( MoneyCrateCollideModuleData, m_moneyProvided ) }, { "UpgradedBoost", parseUpgradePair, NULL, offsetof( MoneyCrateCollideModuleData, m_upgradeBoost ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } }; //------------------------------------------------------------------------------------------------- class MoneyCrateCollide : public CrateCollide { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( MoneyCrateCollide, "MoneyCrateCollide" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( MoneyCrateCollide, MoneyCrateCollideModuleData ); public: MoneyCrateCollide( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration protected: /// This is the game logic execution function that all real CrateCollides will implement virtual Bool executeCrateBehavior( Object *other ); Int getUpgradedSupplyBoost( Object *other ) const; }; #endif