/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: MoneyCrateCollide.h /////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood, March 2002
// Desc: A crate that gives x money to the collider
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef MONEY_CRATE_COLLIDE_H_
#define MONEY_CRATE_COLLIDE_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/Module.h"
#include "GameLogic/Module/CrateCollide.h"
#include "GameLogic/Module/AutoDepositUpdate.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
class Thing;
//-------------------------------------------------------------------------------------------------
class MoneyCrateCollideModuleData : public CrateCollideModuleData
{
public:
UnsignedInt m_moneyProvided;
std::list m_upgradeBoost;
MoneyCrateCollideModuleData()
{
m_moneyProvided = 0;
m_upgradeBoost.clear();
}
static void buildFieldParse(MultiIniFieldParse& p)
{
CrateCollideModuleData::buildFieldParse(p);
static const FieldParse dataFieldParse[] =
{
{ "MoneyProvided", INI::parseUnsignedInt, NULL, offsetof( MoneyCrateCollideModuleData, m_moneyProvided ) },
{ "UpgradedBoost", parseUpgradePair, NULL, offsetof( MoneyCrateCollideModuleData, m_upgradeBoost ) },
{ 0, 0, 0, 0 }
};
p.add(dataFieldParse);
}
};
//-------------------------------------------------------------------------------------------------
class MoneyCrateCollide : public CrateCollide
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( MoneyCrateCollide, "MoneyCrateCollide" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( MoneyCrateCollide, MoneyCrateCollideModuleData );
public:
MoneyCrateCollide( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
protected:
/// This is the game logic execution function that all real CrateCollides will implement
virtual Bool executeCrateBehavior( Object *other );
Int getUpgradedSupplyBoost( Object *other ) const;
};
#endif