/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: OCLUpdate.h /////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood, August2002
// Desc: Update Spits out an OCL on a timer
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __OCL_UPDATE_H_
#define __OCL_UPDATE_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "GameLogic/Module/UpdateModule.h"
class ObjectCreationList;
//-------------------------------------------------------------------------------------------------
class OCLUpdateModuleData : public UpdateModuleData
{
public:
struct FactionOCLInfo
{
std::string m_factionName;
const ObjectCreationList * m_ocl;
};
typedef std::list FactionOCLList;
const ObjectCreationList * m_ocl;
FactionOCLList m_factionOCL;
UnsignedInt m_minDelay;
UnsignedInt m_maxDelay;
Bool m_isCreateAtEdge; ///< Otherwise, it is created on top of myself
Bool m_isFactionTriggered; ///< Faction has to be present before update will happen
OCLUpdateModuleData();
static void buildFieldParse(MultiIniFieldParse& p);
private:
};
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
class OCLUpdate : public UpdateModule
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( OCLUpdate, "OCLUpdate" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( OCLUpdate, OCLUpdateModuleData )
public:
OCLUpdate( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
virtual UpdateSleepTime update();
Real getCountdownPercent() const; ///< goes from 0% to 100%
UnsignedInt getRemainingFrames() const; ///< For feedback display
void resetTimer(); ///< added for sabotage purposes.
virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
protected:
UnsignedInt m_nextCreationFrame;
UnsignedInt m_timerStartedFrame;
Bool m_isFactionNeutral;
Color m_currentPlayerColor;
Bool shouldCreate();
void setNextCreationFrame();
};
#endif