/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: OCLUpdate.h ///////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, August2002 // Desc: Update Spits out an OCL on a timer /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __OCL_UPDATE_H_ #define __OCL_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" class ObjectCreationList; //------------------------------------------------------------------------------------------------- class OCLUpdateModuleData : public UpdateModuleData { public: struct FactionOCLInfo { std::string m_factionName; const ObjectCreationList * m_ocl; }; typedef std::list FactionOCLList; const ObjectCreationList * m_ocl; FactionOCLList m_factionOCL; UnsignedInt m_minDelay; UnsignedInt m_maxDelay; Bool m_isCreateAtEdge; ///< Otherwise, it is created on top of myself Bool m_isFactionTriggered; ///< Faction has to be present before update will happen OCLUpdateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); private: }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class OCLUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( OCLUpdate, "OCLUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( OCLUpdate, OCLUpdateModuleData ) public: OCLUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual UpdateSleepTime update(); Real getCountdownPercent() const; ///< goes from 0% to 100% UnsignedInt getRemainingFrames() const; ///< For feedback display void resetTimer(); ///< added for sabotage purposes. virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; } protected: UnsignedInt m_nextCreationFrame; UnsignedInt m_timerStartedFrame; Bool m_isFactionNeutral; Color m_currentPlayerColor; Bool shouldCreate(); void setNextCreationFrame(); }; #endif