/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ObjectCreationUpgrade.h /////////////////////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, April 2002 // Desc: upgrades that spawn OCLs /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __OBJECTCREATIONUPGRADE_H_ #define __OBJECTCREATIONUPGRADE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpgradeModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; class Player; class ObjectCreationList; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class ObjectCreationUpgradeModuleData : public UpgradeModuleData { public: ObjectCreationUpgradeModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p); const ObjectCreationList *m_ocl; ///< the object creation list to make }; //------------------------------------------------------------------------------------------------- /** The OCL upgrade module */ //------------------------------------------------------------------------------------------------- class ObjectCreationUpgrade : public UpgradeModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ObjectCreationUpgrade, "ObjectCreationUpgrade" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectCreationUpgrade, ObjectCreationUpgradeModuleData ); public: ObjectCreationUpgrade( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject void onDelete( void ); ///< we have some work to do when this module goes away protected: virtual void upgradeImplementation( void ); ///< Here's the actual work of Upgrading virtual Bool isSubObjectsUpgrade() { return false; } }; #endif // __OBJECTCREATIONUPGRADE_H_