/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ObjectDefectionHelper.h ////////////////////////////////////////////////////////////////// // Author: Steven Johnson, Colin Day - September 202 // Desc: Object helpder - defection /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __OBJECT_DEFECTION_HELPER_H_ #define __OBJECT_DEFECTION_HELPER_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/ObjectHelper.h" //------------------------------------------------------------------------------------------------- #define DEFECTION_DETECTION_TIME_MAX (LOGICFRAMES_PER_SECOND * 10) // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class ObjectDefectionHelperModuleData : public ModuleData { }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class ObjectDefectionHelper : public ObjectHelper { MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectDefectionHelper, ObjectDefectionHelperModuleData ) MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectDefectionHelper, "ObjectDefectionHelperPool" ) private: UnsignedInt m_defectionDetectionStart; ///< this is the timer, mentioned above (absolute frame, NOT counter) UnsignedInt m_defectionDetectionEnd; ///< this is the timer, mentioned above (absolute frame, NOT counter) Real m_defectionDetectionFlashPhase; ///< keeps track of the flashing rate logarithmic curve Bool m_doDefectorFX; ///