/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: ObjectDefectionHelper.h //////////////////////////////////////////////////////////////////
// Author: Steven Johnson, Colin Day - September 202
// Desc: Object helpder - defection
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __OBJECT_DEFECTION_HELPER_H_
#define __OBJECT_DEFECTION_HELPER_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "GameLogic/Module/ObjectHelper.h"
//-------------------------------------------------------------------------------------------------
#define DEFECTION_DETECTION_TIME_MAX (LOGICFRAMES_PER_SECOND * 10)
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
class ObjectDefectionHelperModuleData : public ModuleData
{
};
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
class ObjectDefectionHelper : public ObjectHelper
{
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectDefectionHelper, ObjectDefectionHelperModuleData )
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectDefectionHelper, "ObjectDefectionHelperPool" )
private:
UnsignedInt m_defectionDetectionStart; ///< this is the timer, mentioned above (absolute frame, NOT counter)
UnsignedInt m_defectionDetectionEnd; ///< this is the timer, mentioned above (absolute frame, NOT counter)
Real m_defectionDetectionFlashPhase; ///< keeps track of the flashing rate logarithmic curve
Bool m_doDefectorFX; ///