/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: POWTruckBehavior.h /////////////////////////////////////////////////////////////////////// // Author: Colin Day // Desc: POW Truck Behavior /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __POW_TRUCK_BEHAVIOR_H_ #define __POW_TRUCK_BEHAVIOR_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/OpenContain.h" #ifdef ALLOW_SURRENDER // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class POWTruckBehaviorModuleData : public OpenContainModuleData { public: POWTruckBehaviorModuleData( void ); static void buildFieldParse( MultiIniFieldParse &p ); }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class POWTruckBehavior : public OpenContain { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( POWTruckBehavior, "POWTruckBehavior" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( POWTruckBehavior, POWTruckBehaviorModuleData ) public: POWTruckBehavior( Thing *thing, const ModuleData *moduleData ); // virtual destructor prototype provided by memory pool declaration // collide methods virtual void onCollide( Object *other, const Coord3D *loc, const Coord3D *normal ); protected: }; #endif #endif // end __POW_TRUCK_BEHAVIOR_H_