/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PointDefenseLaserUpdate.cpp ////////////////////////////////////////////////////////////////////////// // Author: Kris Morness, August 2002 // Desc: Update module to handle independent targeting of point defense laser. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __POINT_DEFENSE_LASER_UPDATE_H_ #define __POINT_DEFENSE_LASER_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/KindOf.h" #include "GameLogic/Module/UpdateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class ThingTemplate; class WeaponTemplate; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class PointDefenseLaserUpdateModuleData : public ModuleData { public: WeaponTemplate *m_weaponTemplate; KindOfMaskType m_primaryTargetKindOf; KindOfMaskType m_secondaryTargetKindOf; UnsignedInt m_scanFrames; Real m_scanRange; Real m_velocityFactor; PointDefenseLaserUpdateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); private: }; //------------------------------------------------------------------------------------------------- /** The default update module */ //------------------------------------------------------------------------------------------------- class PointDefenseLaserUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PointDefenseLaserUpdate, "PointDefenseLaserUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PointDefenseLaserUpdate, PointDefenseLaserUpdateModuleData ); public: PointDefenseLaserUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onObjectCreated(); virtual UpdateSleepTime update(); Object* scanClosestTarget(); void fireWhenReady(); protected: ObjectID m_bestTargetID; Bool m_inRange; Int m_nextScanFrames; Int m_nextShotAvailableInFrames; }; #endif