/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PowerPlantUpdate.h //////////////////////////////////////////////////////////////////////////// // Author: Amit Kumar, August 2002 // Desc: Updating the power plant /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __POWERPLANTUPDATE_H_ #define __POWERPLANTUPDATE_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class PowerPlantUpdateModuleData : public UpdateModuleData { public: PowerPlantUpdateModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "RodsExtendTime", INI::parseDurationUnsignedInt, NULL, offsetof( PowerPlantUpdateModuleData, m_rodsExtendTime ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } UnsignedInt m_rodsExtendTime; ///< in frames, time it takes the rods to be built }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class PowerPlantUpdateInterface { public: virtual void extendRods( Bool extend ) = 0; }; //------------------------------------------------------------------------------------------------- /** The Power Plant Update module */ //------------------------------------------------------------------------------------------------- class PowerPlantUpdate : public UpdateModule, public PowerPlantUpdateInterface { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PowerPlantUpdate, "PowerPlantUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PowerPlantUpdate, PowerPlantUpdateModuleData ); public: PowerPlantUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject // interface housekeeping virtual PowerPlantUpdateInterface* getPowerPlantUpdateInterface() { return this; } void extendRods( Bool extend ); ///< extend the rods from this object virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading protected: Bool m_extended; ///< TRUE when extend is all done }; #endif // end __POWERPLANTUPDATE_H_