/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PrisonDockUpdate.h /////////////////////////////////////////////////////////////////////// // Author: Colin Day, August 2002 // Desc: Dock update for prison structures /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __PRISON_DOCK_UPDATE_H_ #define __PRISON_DOCK_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/GameMemory.h" #include "GameLogic/Module/DockUpdate.h" #ifdef ALLOW_SURRENDER // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class PrisonDockUpdate : public DockUpdate { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PrisonDockUpdate, "PrisonDockUpdate" ) MAKE_STANDARD_MODULE_MACRO( PrisonDockUpdate ) public: PrisonDockUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by MemoryPoolObject base class virtual DockUpdateInterface* getDockUpdateInterface() { return this; } virtual Bool action( Object *docker, Object *drone = NULL ); ///< for me this means do some Prison protected: }; #endif #endif // end __PRISON_DOCK_UPDATE_H_