/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RadarUpdate.h //////////////////////////////////////////////////////////////////////////// // Author: Colin Day, April 2002 // Desc: Updating a radar on an object /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __RADARUPDATE_H_ #define __RADARUPDATE_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class RadarUpdateModuleData : public UpdateModuleData { public: RadarUpdateModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "RadarExtendTime", INI::parseDurationReal, NULL, offsetof( RadarUpdateModuleData, m_radarExtendTime ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } Real m_radarExtendTime; ///< in frames, time it takes the radar tower to build }; //------------------------------------------------------------------------------------------------- /** The Radar Update module */ //------------------------------------------------------------------------------------------------- class RadarUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RadarUpdate, "RadarUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RadarUpdate, RadarUpdateModuleData ); public: RadarUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject void extendRadar( void ); ///< extend the radar from this object Bool isRadarActive() { return m_radarActive; } virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading protected: UnsignedInt m_extendDoneFrame; ///< radar will be done extending on this frame Bool m_extendComplete; ///< TRUE when extend is all done Bool m_radarActive; ///< TRUE when radar is actually online and generating radar information. }; #endif // end __RADARUPDATE_H_