/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RailedTransportContain.h ///////////////////////////////////////////////////////////////// // Author: Colin Day, August 2002 // Desc: Railed transport contain module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __RAILED_TRANSPORT_CONTAIN_H_ #define __RAILED_TRANSPORT_CONTAIN_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/TransportContain.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class RailedTransportContain : public TransportContain { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RailedTransportContain, "RailedTransportContain" ) MAKE_STANDARD_MODULE_MACRO( RailedTransportContain ) public: RailedTransportContain( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onRemoving( Object *obj ); ///< object no longer contains 'obj' virtual void exitObjectViaDoor( Object *newObj, ExitDoorType exitDoor ); virtual void exitObjectByBudding( Object *newObj, Object *budHost ) { return; }; protected: virtual Bool isSpecificRiderFreeToExit( Object *obj ); }; #endif // end __RAILED_TRANSPORT_CONTAIN_H_