/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RebuildHoleExposeDie.h /////////////////////////////////////////////////////////////////// // Author: Colin Day, June 2002 // Desc: When a structure dies with this module, a rebuild hole will be created in place // of the structure that will automatically rebuild the structure /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __REBUILD_HOLE_EXPOSE_DIE_H_ #define __REBUILD_HOLE_EXPOSE_DIE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/INI.h" #include "GameLogic/Module/DieModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; //------------------------------------------------------------------------------------------------- class RebuildHoleExposeDieModuleData : public DieModuleData { public: RebuildHoleExposeDieModuleData( void ); static void buildFieldParse( MultiIniFieldParse &p ); AsciiString m_holeName; ///< name of hole object to create Real m_holeMaxHealth; ///< max health of hole to create Bool m_transferAttackers; ///< if true, people attacking us should switch attacks to the hole when we die }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class RebuildHoleExposeDie : public DieModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RebuildHoleExposeDie, "RebuildHoleExposeDie" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RebuildHoleExposeDie, RebuildHoleExposeDieModuleData ); public: RebuildHoleExposeDie( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onDie( const DamageInfo *damageInfo ); }; #endif // end __REBUILD_HOLE_EXPOSE_DIE_H_