/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SpyVisionSpecialPower.h ///////////////////////////////////////////////////////////////// // Author: Graham Smallwood, September 2002 // Desc: Special Power will spy on the vision of all enemy players. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __SPY_VISION_SPECIAL_POWER_H_ #define __SPY_VISION_SPECIAL_POWER_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/SpecialPowerModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class FXList; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class SpyVisionSpecialPowerModuleData : public SpecialPowerModuleData { public: SpyVisionSpecialPowerModuleData( void ); static void buildFieldParse( MultiIniFieldParse& p ); UnsignedInt m_baseDurationInFrames; ///< duration of the demoralization (in frames) UnsignedInt m_bonusDurationPerCapturedInFrames; ///< additional duration added for each prisoner we have UnsignedInt m_maxDurationInFrames; ///< no matter how many prisoners we have, this is max }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class SpyVisionSpecialPower : public SpecialPowerModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpyVisionSpecialPower, "SpyVisionSpecialPower" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpyVisionSpecialPower, SpyVisionSpecialPowerModuleData ) public: SpyVisionSpecialPower( Thing *thing, const ModuleData *moduleData ); // virtual destructor prototype provided by memory pool object virtual void doSpecialPower( UnsignedInt commandOptions ); protected: }; #endif