/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SquishCollide.h //////////////////////////////////////////////////////////////////////////// // Author: Steven Johnson, Jan 2002 // Desc: Topple collide module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __SquishCollide_H_ #define __SquishCollide_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/CollideModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; //------------------------------------------------------------------------------------------------- /** The tank collide module */ //------------------------------------------------------------------------------------------------- class SquishCollide : public CollideModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SquishCollide, "SquishCollide" ) MAKE_STANDARD_MODULE_MACRO( SquishCollide ); public: SquishCollide( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration /// This collide method gets called when collision occur virtual void onCollide( Object *other, const Coord3D *loc, const Coord3D *normal ); protected: }; #endif // __SquishCollide_H_