/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: StealthDetectorUpdate.h ////////////////////////////////////////////////////////////////////////// // Author: Steven Johnson, May 2002 // Desc: An update that checks for a status bit to stealth the owning object /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __STEALTHDETECTOR_UPDATE_H_ #define __STEALTHDETECTOR_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; //------------------------------------------------------------------------------------------------- class StealthDetectorUpdateModuleData : public UpdateModuleData { public: UnsignedInt m_updateRate; Real m_detectionRange; Bool m_initiallyDisabled; AudioEventRTS m_pingSound; AudioEventRTS m_loudPingSound; const ParticleSystemTemplate* m_IRBeaconParticleSysTmpl; const ParticleSystemTemplate* m_IRParticleSysTmpl; const ParticleSystemTemplate* m_IRBrightParticleSysTmpl; const ParticleSystemTemplate* m_IRGridParticleSysTmpl; AsciiString m_IRParticleSysBone; KindOfMaskType m_extraDetectKindof; ///< units must match any kindof bits set here, in order to be detected KindOfMaskType m_extraDetectKindofNot; ///< units must NOT match any kindof bits set here, in order to be detected Bool m_canDetectWhileGarrisoned; Bool m_canDetectWhileTransported; StealthDetectorUpdateModuleData() { m_updateRate = 1; m_detectionRange = 0.0f; m_initiallyDisabled = false; m_IRBeaconParticleSysTmpl = NULL; m_IRParticleSysTmpl = NULL; m_IRBrightParticleSysTmpl = NULL; m_IRGridParticleSysTmpl = NULL; m_extraDetectKindof.clear(); m_extraDetectKindofNot.clear(); m_canDetectWhileGarrisoned = false; m_canDetectWhileTransported = false; } static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- class StealthDetectorUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StealthDetectorUpdate, "StealthDetectorUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StealthDetectorUpdate, StealthDetectorUpdateModuleData ); public: StealthDetectorUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration Bool isSDEnabled() const { return m_enabled; } void setSDEnabled( Bool enabled ); virtual UpdateSleepTime update(); virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK( DISABLED_HELD ); } private: Bool m_enabled; }; #endif // __STEALTHDETECTOR_UPDATE_H_