/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SubObjectsUpgrade.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // Created: September 2002 // // Filename: SubObjectsUpgrade.cpp // // Author: Kris Morness // // Purpose: Shows or hides a list of subobjects based on upgrade statii. It // will override any animation subobjects states. // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __SUB_OBJECTS_UPGRADE_H #define __SUB_OBJECTS_UPGRADE_H //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "GameLogic/Module/UpgradeModule.h" //----------------------------------------------------------------------------- // FORWARD REFERENCES ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- class Thing; //----------------------------------------------------------------------------- class SubObjectsUpgradeModuleData : public UpgradeModuleData { public: std::vector m_showSubObjectNames; std::vector m_hideSubObjectNames; SubObjectsUpgradeModuleData(){} static void buildFieldParse(MultiIniFieldParse& p); }; //----------------------------------------------------------------------------- class SubObjectsUpgrade : public UpgradeModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SubObjectsUpgrade, "SubObjectsUpgrade" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SubObjectsUpgrade, SubObjectsUpgradeModuleData ); public: SubObjectsUpgrade( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject protected: virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading virtual Bool isSubObjectsUpgrade() { return true; } }; #endif