/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: SubObjectsUpgrade.h /////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Electronic Arts Pacific.
//
// Confidential Information
// Copyright (C) 2002 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Created: September 2002
//
// Filename: SubObjectsUpgrade.cpp
//
// Author: Kris Morness
//
// Purpose: Shows or hides a list of subobjects based on upgrade statii. It
// will override any animation subobjects states.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __SUB_OBJECTS_UPGRADE_H
#define __SUB_OBJECTS_UPGRADE_H
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "GameLogic/Module/UpgradeModule.h"
//-----------------------------------------------------------------------------
// FORWARD REFERENCES /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class Thing;
//-----------------------------------------------------------------------------
class SubObjectsUpgradeModuleData : public UpgradeModuleData
{
public:
std::vector m_showSubObjectNames;
std::vector m_hideSubObjectNames;
SubObjectsUpgradeModuleData(){}
static void buildFieldParse(MultiIniFieldParse& p);
};
//-----------------------------------------------------------------------------
class SubObjectsUpgrade : public UpgradeModule
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SubObjectsUpgrade, "SubObjectsUpgrade" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SubObjectsUpgrade, SubObjectsUpgradeModuleData );
public:
SubObjectsUpgrade( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype defined by MemoryPoolObject
protected:
virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
virtual Bool isSubObjectsUpgrade() { return true; }
};
#endif