/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SupplyCenterCreate.h ///////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood Feb 2002 // Desc: When a Supply Center is created, it needs to update all the Resource brains in all players /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _SUPPLY_CENTER_CREATE_H_ #define _SUPPLY_CENTER_CREATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/CreateModule.h" class Thing; //------------------------------------------------------------------------------------------------- /** SupplyWarehouseCreate */ //------------------------------------------------------------------------------------------------- class SupplyCenterCreate : public CreateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyCenterCreate, "SupplyCenterCreate" ) MAKE_STANDARD_MODULE_MACRO( SupplyCenterCreate ) public: SupplyCenterCreate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onCreate( void ); virtual void onBuildComplete(); ///< This is called when you are a finished game object protected: }; #endif