/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: SupplyCenterDockUpdate.h /////////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood Feb 2002
// Desc: The action of this dock update is taking boxes and turning them into money for my ownerplayer
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef _SUPPLY_CENTER_DOCK_UPDATE_H_
#define _SUPPLY_CENTER_DOCK_UPDATE_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/INI.h"
#include "Common/GameMemory.h"
#include "GameLogic/Module/DockUpdate.h"
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
class SupplyCenterDockUpdateModuleData : public DockUpdateModuleData
{
public:
SupplyCenterDockUpdateModuleData( void );
static void buildFieldParse(MultiIniFieldParse& p);
UnsignedInt m_grantTemporaryStealthFrames;
};
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
class SupplyCenterDockUpdate : public DockUpdate
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyCenterDockUpdate, "SupplyCenterDockUpdate" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SupplyCenterDockUpdate, SupplyCenterDockUpdateModuleData )
public:
SupplyCenterDockUpdate( Thing *thing, const ModuleData* moduleData );
virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
virtual Bool action( Object* docker, Object *drone = NULL ); ///