/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SupplyWarehouseDockUpdate.h ///////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood Feb 2002 // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_ #define _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/INI.h" #include "Common/GameMemory.h" #include "GameLogic/Module/DockUpdate.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class SupplyWarehouseDockUpdateModuleData : public DockUpdateModuleData { public: SupplyWarehouseDockUpdateModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p); Int m_startingBoxesData; Bool m_deleteWhenEmpty; }; //------------------------------------------------------------------------------------------------- class SupplyWarehouseDockUpdate : public DockUpdate { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyWarehouseDockUpdate, "SupplyWarehouseDockUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SupplyWarehouseDockUpdate, SupplyWarehouseDockUpdateModuleData ) public: virtual DockUpdateInterface* getDockUpdateInterface() { return this; } SupplyWarehouseDockUpdate( Thing *thing, const ModuleData* moduleData ); virtual void setDockCrippled( Bool setting ); ///< Game Logic can set me as inoperative. I get to decide what that means. virtual Bool action( Object* docker, Object *drone = NULL ); ///