/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: SupplyWarehouseDockUpdate.h /////////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood Feb 2002
// Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
#define _SUPPLY_WAREHOUSE_DOCK_UPDATE_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/INI.h"
#include "Common/GameMemory.h"
#include "GameLogic/Module/DockUpdate.h"
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
class SupplyWarehouseDockUpdateModuleData : public DockUpdateModuleData
{
public:
SupplyWarehouseDockUpdateModuleData( void );
static void buildFieldParse(MultiIniFieldParse& p);
Int m_startingBoxesData;
Bool m_deleteWhenEmpty;
};
//-------------------------------------------------------------------------------------------------
class SupplyWarehouseDockUpdate : public DockUpdate
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SupplyWarehouseDockUpdate, "SupplyWarehouseDockUpdate" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SupplyWarehouseDockUpdate, SupplyWarehouseDockUpdateModuleData )
public:
virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
SupplyWarehouseDockUpdate( Thing *thing, const ModuleData* moduleData );
virtual void setDockCrippled( Bool setting ); ///< Game Logic can set me as inoperative. I get to decide what that means.
virtual Bool action( Object* docker, Object *drone = NULL ); ///