/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: TempWeaponBonusHelper.h //////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, June 2003 // Desc: Object helper - Clears Temporary weapon bonus effects /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __TempWeaponBonusHelper_H_ #define __TempWeaponBonusHelper_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/ObjectHelper.h" enum WeaponBonusConditionType; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class TempWeaponBonusHelperModuleData : public ModuleData { }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class TempWeaponBonusHelper : public ObjectHelper { MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( TempWeaponBonusHelper, TempWeaponBonusHelperModuleData ) MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(TempWeaponBonusHelper, "TempWeaponBonusHelper" ) public: TempWeaponBonusHelper( Thing *thing, const ModuleData *modData ); // virtual destructor prototype provided by memory pool object virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; } virtual UpdateSleepTime update(); void doTempWeaponBonus( WeaponBonusConditionType status, UnsignedInt duration ); protected: WeaponBonusConditionType m_currentBonus; UnsignedInt m_frameToRemove; void clearTempWeaponBonus(); }; #endif // end __TempWeaponBonusHelper_H_