/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: WeaponBonusUpdate.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002-2003 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: July 2003 // // Filename: WeaponBonusUpdate.cpp // // author: Graham Smallwood // // purpose: Like healing in that it can affect just me or people around, // except this gives a Weapon Bonus instead of health // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __WEAPON_BONUS_UPDATE_H_ #define __WEAPON_BONUS_UPDATE_H_ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "GameLogic/Module/UpdateModule.h" //----------------------------------------------------------------------------- // FORWARD REFERENCES ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- enum WeaponBonusConditionType; //----------------------------------------------------------------------------- // TYPE DEFINES /////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- class WeaponBonusUpdateModuleData : public UpdateModuleData { public: WeaponBonusUpdateModuleData(); KindOfMaskType m_requiredAffectKindOf; ///< Must be set on target KindOfMaskType m_forbiddenAffectKindOf; ///< Must be clear on target UnsignedInt m_bonusDuration; ///< How long a hit lasts on target UnsignedInt m_bonusDelay; ///< How often to pulse Real m_bonusRange; ///< How far to affect WeaponBonusConditionType m_bonusConditionType; ///< Status to give static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- class WeaponBonusUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WeaponBonusUpdate, "WeaponBonusUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( WeaponBonusUpdate, WeaponBonusUpdateModuleData ) public: WeaponBonusUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual UpdateSleepTime update( void ); protected: }; //----------------------------------------------------------------------------- // INLINING /////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // EXTERNALS ////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #endif