/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: LadderDefs.h //////////////////////////////////////////////////////
// Generals ladder definitions
// Author: Matthew D. Campbell, August 2002
#pragma once
#ifndef __LADDERDEFS_H__
#define __LADDERDEFS_H__
#include "Common/UnicodeString.h"
#include "Common/AsciiString.h"
#include "Common/STLTypedefs.h"
class GameWindow;
class LadderInfo
{
public:
LadderInfo();
UnicodeString name;
UnicodeString description;
UnicodeString location;
Int playersPerTeam;
Int minWins;
Int maxWins;
Bool randomMaps;
Bool randomFactions;
Bool validQM;
Bool validCustom;
std::list validMaps;
std::list validFactions;
AsciiString cryptedPassword;
AsciiString address;
UnsignedShort port;
AsciiString homepageURL;
Bool submitReplay; // with game results
Int index;
};
typedef std::list LadderInfoList;
class LadderList
{
public:
LadderList();
~LadderList();
const LadderInfo* findLadder( const AsciiString& addr, UnsignedShort port );
const LadderInfo* findLadderByIndex( Int index ); // doesn't look in local ladders
const LadderInfoList* getLocalLadders( void );
const LadderInfoList* getSpecialLadders( void );
const LadderInfoList* getStandardLadders( void );
private:
void loadLocalLadders( void );
void checkLadder( AsciiString fname, Int index );
LadderInfoList m_localLadders;
LadderInfoList m_specialLadders;
LadderInfoList m_standardLadders;
};
extern LadderList *TheLadderList;
#endif // __LADDERDEFS_H__