/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// ////// NetCommandWrapperList.h //////////////////////////////// // Bryan Cleveland #pragma once #ifndef __NETCOMMANDWRAPPERLIST_H #define __NETCOMMANDWRAPPERLIST_H #include "GameNetwork/NetCommandList.h" class NetCommandWrapperListNode : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetCommandWrapperListNode, "NetCommandWrapperListNode") public: NetCommandWrapperListNode(NetWrapperCommandMsg *msg); //virtual ~NetCommandWrapperListNode(); Bool isComplete(); UnsignedShort getCommandID(); UnsignedInt getRawDataLength(); void copyChunkData(NetWrapperCommandMsg *msg); UnsignedByte * getRawData(); Int getPercentComplete(void); NetCommandWrapperListNode *m_next; protected: UnsignedShort m_commandID; UnsignedByte *m_data; UnsignedInt m_dataLength; Bool *m_chunksPresent; UnsignedInt m_numChunks; UnsignedInt m_numChunksPresent; }; class NetCommandWrapperList : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(NetCommandWrapperList, "NetCommandWrapperList") public: NetCommandWrapperList(); //virtual ~NetCommandWrapperList(); void init(); void reset(); void processWrapper(NetCommandRef *ref); NetCommandList * getReadyCommands(); Int getPercentComplete(UnsignedShort wrappedCommandID); protected: void removeFromList(NetCommandWrapperListNode *node); NetCommandWrapperListNode *m_list; }; #endif