/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /** * User class used by the network. */ #pragma once #ifndef __USER_H #define __USER_H #include "GameNetwork/networkdefs.h" #include "Common/UnicodeString.h" class User : public MemoryPoolObject { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(User, "User") public: User() {} User(UnicodeString name, UnsignedInt addr, UnsignedInt port); User &operator= (const User *other); Bool operator== (const User *other); Bool operator!= (const User *other); inline UnicodeString GetName() { return m_name; } void setName(UnicodeString name); inline UnsignedShort GetPort() { return m_port; } inline UnsignedInt GetIPAddr() { return m_ipaddr; } inline void SetPort(UnsignedShort port) { m_port = port; } inline void SetIPAddr(UnsignedInt ipaddr) { m_ipaddr = ipaddr; } private: UnicodeString m_name; UnsignedShort m_port; UnsignedInt m_ipaddr; }; EMPTY_DTOR(User) #endif