/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/MiscAudio.h" #include "Common/INI.h" const FieldParse MiscAudio::m_fieldParseTable[] = { { "RadarNotifyUnitUnderAttackSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarUnitUnderAttackSound ) }, { "RadarNotifyHarvesterUnderAttackSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarHarvesterUnderAttackSound ) }, { "RadarNotifyStructureUnderAttackSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarStructureUnderAttackSound ) }, { "RadarNotifyUnderAttackSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarUnderAttackSound ) }, { "RadarNotifyInfiltrationSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarInfiltrationSound ) }, { "RadarNotifyOnlineSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarOnlineSound ) }, { "RadarNotifyOfflineSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_radarOfflineSound ) }, { "DefectorTimerTickSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_defectorTimerTickSound ) }, { "DefectorTimerDingSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_defectorTimerDingSound ) }, { "LockonTickSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_lockonTickSound ) }, { "AllCheerSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_allCheerSound ) }, { "BattleCrySound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_battleCrySound ) }, { "GUIClickSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_guiClickSound ) }, { "NoCanDoSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_noCanDoSound ) }, { "StealthDiscoveredSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_stealthDiscoveredSound ) }, { "StealthNeutralizedSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_stealthNeutralizedSound ) }, { "MoneyDepositSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_moneyDepositSound ) }, { "MoneyWithdrawSound", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_moneyWithdrawSound ) }, { "BuildingDisabled", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_buildingDisabled ) }, { "BuildingReenabled", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_buildingReenabled ) }, { "VehicleDisabled", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_vehicleDisabled ) }, { "VehicleReenabled", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_vehicleReenabled ) }, { "SplatterVehiclePilotsBrain", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_splatterVehiclePilotsBrain ) }, { "TerroristInCarMoveVoice", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_terroristInCarMoveVoice ) }, { "TerroristInCarAttackVoice", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_terroristInCarAttackVoice ) }, { "TerroristInCarSelectVoice", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_terroristInCarSelectVoice ) }, { "CrateHeal", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_crateHeal ) }, { "CrateShroud", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_crateShroud ) }, { "CrateSalvage", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_crateSalvage ) }, { "CrateFreeUnit", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_crateFreeUnit ) }, { "CrateMoney", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_crateMoney ) }, { "UnitPromoted", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_unitPromoted ) }, { "RepairSparks", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_repairSparks ) }, { "SabotageShutDownBuilding", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_sabotageShutDownBuilding ) }, { "SabotageResetTimeBuilding", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_sabotageResetTimerBuilding ) }, { "AircraftWheelScreech", INI::parseAudioEventRTS, NULL, offsetof( MiscAudio, m_aircraftWheelScreech ) }, { 0, 0, 0, 0 } }; //------------------------------------------------------------------------------------------------- void INI::parseMiscAudio( INI *ini ) { ini->initFromINI(TheAudio->friend_getMiscAudio(), MiscAudio::m_fieldParseTable); }