/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: INITerrainBridge.cpp ///////////////////////////////////////////////////////////////////// // Author: Colin Day, December 2001 // Desc: Terrain bridge INI loading /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/INI.h" #include "GameClient/TerrainRoads.h" //------------------------------------------------------------------------------------------------- /** Parse Terrain Bridge entry */ //------------------------------------------------------------------------------------------------- void INI::parseTerrainBridgeDefinition( INI* ini ) { AsciiString name; TerrainRoadType *bridge; // read the name const char* c = ini->getNextToken(); name.set( c ); // find existing item if present or allocate new one bridge = TheTerrainRoads->findBridge( name ); // if item is found it better already be a bridge if( bridge ) { // sanity DEBUG_ASSERTCRASH( bridge->isBridge(), ("Redefining road '%s' as a bridge!\n", bridge->getName().str()) ); throw INI_INVALID_DATA; } // end if if( bridge == NULL ) bridge = TheTerrainRoads->newBridge( name ); DEBUG_ASSERTCRASH( bridge, ("Unable to allcoate bridge '%s'\n", name.str()) ); // parse the ini definition ini->initFromINI( bridge, bridge->getBridgeFieldParse() ); } // end parseTerrainBridge