/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: UnicodeString.cpp //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: UnicodeString.cpp // // Created: Steven Johnson, October 2001 // // Desc: General-purpose string classes // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/CriticalSection.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif // ----------------------------------------------------- /*static*/ UnicodeString UnicodeString::TheEmptyString; // ----------------------------------------------------- #ifdef _DEBUG void UnicodeString::validate() const { if (!m_data) return; DEBUG_ASSERTCRASH(m_data->m_refCount > 0, ("m_refCount is zero")); DEBUG_ASSERTCRASH(m_data->m_numCharsAllocated > 0, ("m_numCharsAllocated is zero")); DEBUG_ASSERTCRASH(wcslen(m_data->peek())+1 <= m_data->m_numCharsAllocated,("str is too long for storage")); } #endif // ----------------------------------------------------- UnicodeString::UnicodeString(const UnicodeString& stringSrc) : m_data(stringSrc.m_data) { ScopedCriticalSection scopedCriticalSection(TheUnicodeStringCriticalSection); if (m_data) ++m_data->m_refCount; validate(); } // ----------------------------------------------------- void UnicodeString::ensureUniqueBufferOfSize(int numCharsNeeded, Bool preserveData, const WideChar* strToCopy, const WideChar* strToCat) { validate(); if (m_data && m_data->m_refCount == 1 && m_data->m_numCharsAllocated >= numCharsNeeded) { // no buffer manhandling is needed (it's already large enough, and unique to us) if (strToCopy) wcscpy(m_data->peek(), strToCopy); if (strToCat) wcscat(m_data->peek(), strToCat); return; } int minBytes = sizeof(UnicodeStringData) + numCharsNeeded*sizeof(WideChar); if (minBytes > MAX_LEN) throw ERROR_OUT_OF_MEMORY; int actualBytes = TheDynamicMemoryAllocator->getActualAllocationSize(minBytes); UnicodeStringData* newData = (UnicodeStringData*)TheDynamicMemoryAllocator->allocateBytesDoNotZero(actualBytes, "STR_UnicodeString::ensureUniqueBufferOfSize"); newData->m_refCount = 1; newData->m_numCharsAllocated = (actualBytes - sizeof(UnicodeStringData))/sizeof(WideChar); #if defined(_DEBUG) || defined(_INTERNAL) newData->m_debugptr = newData->peek(); // just makes it easier to read in the debugger #endif if (m_data && preserveData) wcscpy(newData->peek(), m_data->peek()); else newData->peek()[0] = 0; // do these BEFORE releasing the old buffer, so that self-copies // or self-cats will work correctly. if (strToCopy) wcscpy(newData->peek(), strToCopy); if (strToCat) wcscat(newData->peek(), strToCat); releaseBuffer(); m_data = newData; validate(); } // ----------------------------------------------------- void UnicodeString::releaseBuffer() { ScopedCriticalSection scopedCriticalSection(TheUnicodeStringCriticalSection); validate(); if (m_data) { if (--m_data->m_refCount == 0) { TheDynamicMemoryAllocator->freeBytes(m_data); } m_data = 0; } } // ----------------------------------------------------- UnicodeString::UnicodeString(const WideChar* s) : m_data(0) { int len = wcslen(s); if (len) { ensureUniqueBufferOfSize(len + 1, false, s, NULL); } validate(); } // ----------------------------------------------------- void UnicodeString::set(const UnicodeString& stringSrc) { ScopedCriticalSection scopedCriticalSection(TheUnicodeStringCriticalSection); validate(); if (&stringSrc != this) { releaseBuffer(); m_data = stringSrc.m_data; if (m_data) ++m_data->m_refCount; } validate(); } // ----------------------------------------------------- void UnicodeString::set(const WideChar* s) { validate(); if (!m_data || s != peek()) { int len = s ? wcslen(s) : 0; if (len) { ensureUniqueBufferOfSize(len + 1, false, s, NULL); } else { releaseBuffer(); } } validate(); } // ----------------------------------------------------- WideChar* UnicodeString::getBufferForRead(Int len) { validate(); DEBUG_ASSERTCRASH(len>0, ("No need to allocate 0 len strings.")); ensureUniqueBufferOfSize(len + 1, false, NULL, NULL); validate(); return peek(); } // ----------------------------------------------------- void UnicodeString::translate(const AsciiString& stringSrc) { validate(); /// @todo srj put in a real translation here; this will only work for 7-bit ascii clear(); Int len = stringSrc.getLength(); for (Int i = 0; i < len; i++) concat((WideChar)stringSrc.getCharAt(i)); validate(); } // ----------------------------------------------------- void UnicodeString::concat(const WideChar* s) { validate(); int addlen = wcslen(s); if (addlen == 0) return; // my, that was easy if (m_data) { ensureUniqueBufferOfSize(getLength() + addlen + 1, true, NULL, s); } else { set(s); } validate(); } // ----------------------------------------------------- void UnicodeString::trim() { validate(); if (m_data) { const WideChar *c = peek(); // Strip leading white space from the string. while (c && iswspace(*c)) { c++; } if (c != peek()) { set(c); } if (m_data) // another check, because the previous set() could erase m_data { // Clip trailing white space from the string. int len = wcslen(peek()); for (int index = len-1; index >= 0; index--) { if (iswspace(getCharAt(index))) { removeLastChar(); } else { break; } } } } validate(); } // ----------------------------------------------------- void UnicodeString::removeLastChar() { validate(); if (m_data) { int len = wcslen(peek()); if (len > 0) { ensureUniqueBufferOfSize(len+1, true, NULL, NULL); peek()[len - 1] = 0; } } validate(); } // ----------------------------------------------------- void UnicodeString::format(UnicodeString format, ...) { validate(); va_list args; va_start(args, format); format_va(format, args); va_end(args); validate(); } // ----------------------------------------------------- void UnicodeString::format(const WideChar* format, ...) { validate(); va_list args; va_start(args, format); format_va(format, args); va_end(args); validate(); } // ----------------------------------------------------- void UnicodeString::format_va(const UnicodeString& format, va_list args) { validate(); WideChar buf[MAX_FORMAT_BUF_LEN]; if (_vsnwprintf(buf, sizeof(buf)/sizeof(WideChar)-1, format.str(), args) < 0) throw ERROR_OUT_OF_MEMORY; set(buf); validate(); } // ----------------------------------------------------- void UnicodeString::format_va(const WideChar* format, va_list args) { validate(); WideChar buf[MAX_FORMAT_BUF_LEN]; if (_vsnwprintf(buf, sizeof(buf)/sizeof(WideChar)-1, format, args) < 0) throw ERROR_OUT_OF_MEMORY; set(buf); validate(); } //----------------------------------------------------------------------------- Bool UnicodeString::nextToken(UnicodeString* tok, UnicodeString delimiters) { if (this->isEmpty() || tok == this) return false; if (delimiters.isEmpty()) delimiters = UnicodeString(L" \t\n\r"); Int offset; offset = wcsspn(peek(), delimiters.str()); WideChar* start = peek() + offset; offset = wcscspn(start, delimiters.str()); WideChar* end = start + offset; if (end > start) { Int len = end - start; WideChar* tmp = tok->getBufferForRead(len + 1); memcpy(tmp, start, len*2); tmp[len] = 0; this->set(end); return true; } else { this->clear(); tok->clear(); return false; } }