/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ControlBarPrintPositions.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Sep 2002 // // Filename: ControlBarPrintPositions.cpp // // author: Chris Huybregts // // purpose: Convience function for degayifying the whole squished control bar // process // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "GameClient/GameWindowManager.h" #include "GameClient/WindowLayout.h" //----------------------------------------------------------------------------- // DEFINES //////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- void PrintInfoRecursive( GameWindow *win, FILE *fp) { if(!win) return; ICoord2D pos, size; win->winGetSize(&size.x, &size.y); win->winGetPosition(&pos.x, &pos.y); fprintf(fp, "ControlBarResizer %s\n",win->winGetInstanceData()->m_decoratedNameString.str()); fprintf(fp, " AltPosition = X:%d Y:%d\n",pos.x, pos.y); fprintf(fp, " AltSize = X:%d Y:%d\n",size.x, size.y); fprintf(fp, "END\n\n"); PrintInfoRecursive(win->winGetChild(),fp); PrintInfoRecursive(win->winGetNext(),fp); } void PrintOffsetsFromControlBarParent( void ) { GameWindow *controlBarParent = TheWindowManager->winGetWindowFromId( NULL, TheNameKeyGenerator->nameToKey( "ControlBar.wnd:ControlBarParent" )); if(!controlBarParent) return; WindowLayout *layout = TheWindowManager->winCreateLayout("controlBarHidden.wnd"); if(!layout) return; FILE *fp = fopen("ControlBarEasier.txt", "w"); if(!fp) return; PrintInfoRecursive(layout->getFirstWindow(), fp); fclose(fp); layout->destroyWindows(); layout->deleteInstance(); } //----------------------------------------------------------------------------- // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// //-----------------------------------------------------------------------------