/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PopupJoinGame.cpp ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Jul 2002 // // Filename: PopupJoinGame.cpp // // author: Matthew D. Campbell // // purpose: Contains the Callbacks for the Join Game Popup // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/GlobalData.h" #include "Common/NameKeyGenerator.h" #include "GameClient/WindowLayout.h" #include "GameClient/Gadget.h" #include "GameClient/KeyDefs.h" #include "GameClient/GadgetTextEntry.h" #include "GameClient/GadgetStaticText.h" #include "GameNetwork/GameSpy/Peerdefs.h" #include "GameNetwork/GameSpy/PeerThread.h" #include "GameNetwork/GameSpyOverlay.h" //----------------------------------------------------------------------------- // DEFINES //////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- static NameKeyType parentPopupID = NAMEKEY_INVALID; static NameKeyType textEntryGamePasswordID = NAMEKEY_INVALID; static NameKeyType buttonCancelID = NAMEKEY_INVALID; static GameWindow *parentPopup = NULL; static GameWindow *textEntryGamePassword = NULL; static void joinGame( AsciiString password ); //----------------------------------------------------------------------------- // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /** Initialize the PopupHostGameInit menu */ //------------------------------------------------------------------------------------------------- void PopupJoinGameInit( WindowLayout *layout, void *userData ) { parentPopupID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:ParentJoinPopUp")); parentPopup = TheWindowManager->winGetWindowFromId(NULL, parentPopupID); textEntryGamePasswordID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:TextEntryGamePassword")); textEntryGamePassword = TheWindowManager->winGetWindowFromId(parentPopup, textEntryGamePasswordID); GadgetTextEntrySetText(textEntryGamePassword, UnicodeString::TheEmptyString); NameKeyType staticTextGameNameID = TheNameKeyGenerator->nameToKey(AsciiString("PopupJoinGame.wnd:StaticTextGameName")); GameWindow *staticTextGameName = TheWindowManager->winGetWindowFromId(parentPopup, staticTextGameNameID); GadgetStaticTextSetText(staticTextGameName, UnicodeString::TheEmptyString); buttonCancelID = NAMEKEY("PopupJoinGame.wnd:ButtonCancel"); GameSpyStagingRoom *ourRoom = TheGameSpyInfo->findStagingRoomByID(TheGameSpyInfo->getCurrentStagingRoomID()); if (ourRoom) GadgetStaticTextSetText(staticTextGameName, ourRoom->getGameName()); TheWindowManager->winSetFocus( parentPopup ); TheWindowManager->winSetModal( parentPopup ); } //------------------------------------------------------------------------------------------------- /** PopupHostGameInput callback */ //------------------------------------------------------------------------------------------------- WindowMsgHandledType PopupJoinGameInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 ) { switch( msg ) { // -------------------------------------------------------------------------------------------- case GWM_CHAR: { UnsignedByte key = mData1; UnsignedByte state = mData2; // if (buttonPushed) // break; switch( key ) { // ---------------------------------------------------------------------------------------- case KEY_ESC: { // // send a simulated selected event to the parent window of the // back/exit button // if( BitTest( state, KEY_STATE_UP ) ) { GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD); SetLobbyAttemptHostJoin( FALSE ); parentPopup = NULL; } // end if // don't let key fall through anywhere else return MSG_HANDLED; } // end escape } // end switch( key ) } // end char } // end switch( msg ) return MSG_IGNORED; } //------------------------------------------------------------------------------------------------- /** PopupHostGameSystem callback */ //------------------------------------------------------------------------------------------------- WindowMsgHandledType PopupJoinGameSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 ) { switch( msg ) { // -------------------------------------------------------------------------------------------- case GWM_CREATE: { break; } // end create //--------------------------------------------------------------------------------------------- case GWM_DESTROY: { break; } // end case //--------------------------------------------------------------------------------------------- case GBM_SELECTED: { GameWindow *control = (GameWindow *)mData1; Int controlID = control->winGetWindowId(); if (controlID == buttonCancelID) { GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD); SetLobbyAttemptHostJoin( FALSE ); parentPopup = NULL; } break; } //---------------------------------------------------------------------------------------------- case GWM_INPUT_FOCUS: { // if we're givin the opportunity to take the keyboard focus we must say we want it if( mData1 == TRUE ) *(Bool *)mData2 = TRUE; break; } // end input //--------------------------------------------------------------------------------------------- case GEM_EDIT_DONE: { GameWindow *control = (GameWindow *)mData1; Int controlID = control->winGetWindowId(); if( controlID == textEntryGamePasswordID ) { // read the user's input and clear the entry box UnicodeString txtInput; txtInput.set(GadgetTextEntryGetText( textEntryGamePassword )); GadgetTextEntrySetText(textEntryGamePassword, UnicodeString::TheEmptyString); txtInput.trim(); if (!txtInput.isEmpty()) { AsciiString munkee; munkee.translate(txtInput); joinGame(munkee); } } break; } default: return MSG_IGNORED; } // end switch return MSG_HANDLED; } //----------------------------------------------------------------------------- // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- static void joinGame( AsciiString password ) { GameSpyStagingRoom *ourRoom = TheGameSpyInfo->findStagingRoomByID(TheGameSpyInfo->getCurrentStagingRoomID()); if (!ourRoom) { GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD); SetLobbyAttemptHostJoin( FALSE ); parentPopup = NULL; return; } PeerRequest req; req.peerRequestType = PeerRequest::PEERREQUEST_JOINSTAGINGROOM; req.text = ourRoom->getGameName().str(); req.stagingRoom.id = ourRoom->getID(); req.password = password.str(); TheGameSpyPeerMessageQueue->addRequest(req); DEBUG_LOG(("Attempting to join game %d(%ls) with password [%s]\n", ourRoom->getID(), ourRoom->getGameName().str(), password.str())); GameSpyCloseOverlay(GSOVERLAY_GAMEPASSWORD); parentPopup = NULL; }