/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: POWTruckBehavior.cpp ///////////////////////////////////////////////////////////////////// // Author: Colin Day // Desc: POW Truck /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameClient/InGameUI.h" #include "GameLogic/Object.h" #include "GameLogic/Module/AIUpdate.h" #include "GameLogic/Module/POWTruckAIUpdate.h" #include "GameLogic/Module/POWTruckBehavior.h" #ifdef ALLOW_SURRENDER /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ POWTruckBehaviorModuleData::POWTruckBehaviorModuleData( void ) { } // end POWTruckBehaviorModuleData // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ /*static*/ void POWTruckBehaviorModuleData::buildFieldParse( MultiIniFieldParse &p ) { OpenContainModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- POWTruckBehavior::POWTruckBehavior( Thing *thing, const ModuleData *moduleData ) : OpenContain( thing, moduleData ) { } // end POWTruckBehavior //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- POWTruckBehavior::~POWTruckBehavior( void ) { } // end ~POWTruckBehavior // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void POWTruckBehavior::onCollide( Object *other, const Coord3D *loc, const Coord3D *normal ) { Object *us = getObject(); // sanity if( other == NULL ) return; // if other isn't slated to be picked up by us, ignore AIUpdateInterface *otherAi = other->getAIUpdateInterface(); if( otherAi == NULL || otherAi->isSurrendered() == FALSE ) return; // get our AI info AIUpdateInterface *ourAI = us->getAIUpdateInterface(); DEBUG_ASSERTCRASH( ourAI, ("POWTruckBehavior::onCollide - '%s' has no AI\n", us->getTemplate()->getName().str()) ); POWTruckAIUpdateInterface *powTruckAI = ourAI->getPOWTruckAIUpdateInterface(); DEBUG_ASSERTCRASH( powTruckAI, ("POWTruckBehavior::onCollide - '%s' has no POWTruckAI\n", us->getTemplate()->getName().str()) ); // pick up the prisoner powTruckAI->loadPrisoner( other ); } // end onCollide // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void POWTruckBehavior::crc( Xfer *xfer ) { // extend base class OpenContain::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void POWTruckBehavior::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class OpenContain::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void POWTruckBehavior::loadPostProcess( void ) { // extend base class OpenContain::loadPostProcess(); } // end loadPostProcess #endif