/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PreorderCreate.cpp /////////////////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, December 2002 // Desc: When a building is created, set the preorder status if necessary /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/PreorderCreate.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- PreorderCreate::PreorderCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- PreorderCreate::~PreorderCreate( void ) { } //------------------------------------------------------------------------------------------------- void PreorderCreate::onCreate( void ) { } //------------------------------------------------------------------------------------------------- void PreorderCreate::onBuildComplete( void ) { if (getObject()->getControllingPlayer()->didPlayerPreorder()) { getObject()->setModelConditionState( MODELCONDITION_PREORDER ); } else { getObject()->clearModelConditionState( MODELCONDITION_PREORDER ); } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void PreorderCreate::crc( Xfer *xfer ) { // extend base class CreateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void PreorderCreate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class CreateModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void PreorderCreate::loadPostProcess( void ) { // extend base class CreateModule::loadPostProcess(); } // end loadPostProcess