/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DieModule.cpp //////////////////////////////////////////////////////////////////////////// // Author: // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #define DEFINE_OBJECT_STATUS_NAMES #include "Common/Xfer.h" #include "GameClient/Drawable.h" #include "GameLogic/ExperienceTracker.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Module/DieModule.h" #include "GameLogic/Object.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif //------------------------------------------------------------------------------------------------- DieMuxData::DieMuxData() : m_deathTypes(DEATH_TYPE_FLAGS_ALL), m_veterancyLevels(VETERANCY_LEVEL_FLAGS_ALL) { } //------------------------------------------------------------------------------------------------- const FieldParse* DieMuxData::getFieldParse() { static const FieldParse dataFieldParse[] = { { "DeathTypes", INI::parseDeathTypeFlags, NULL, offsetof( DieMuxData, m_deathTypes ) }, { "VeterancyLevels", INI::parseVeterancyLevelFlags, NULL, offsetof( DieMuxData, m_veterancyLevels ) }, { "ExemptStatus", ObjectStatusMaskType::parseFromINI, NULL, offsetof( DieMuxData, m_exemptStatus ) }, { "RequiredStatus", ObjectStatusMaskType::parseFromINI, NULL, offsetof( DieMuxData, m_requiredStatus ) }, { 0, 0, 0, 0 } }; return dataFieldParse; } //------------------------------------------------------------------------------------------------- Bool DieMuxData::isDieApplicable(const Object* obj, const DamageInfo *damageInfo) const { // wrong death type? punt if (!getDeathTypeFlag(m_deathTypes, damageInfo->in.m_deathType)) return false; // wrong vet level? punt if (!getVeterancyLevelFlag(m_veterancyLevels, obj->getVeterancyLevel())) return false; // all 'exempt' bits must be clear for us to run. if( m_exemptStatus.any() && obj->getStatusBits().testForAny( m_exemptStatus ) ) return false; // all 'required' bits must be set for us to run. // But only if we have a required status to check if( m_requiredStatus.any() && !obj->getStatusBits().testForAll( m_requiredStatus ) ) return false; return true; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void DieModule::crc( Xfer *xfer ) { // extend base class BehaviorModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer Method */ // ------------------------------------------------------------------------------------------------ void DieModule::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // call base class BehaviorModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void DieModule::loadPostProcess( void ) { // call base class BehaviorModule::loadPostProcess(); } // end loadPostProcess