/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ObjectRepulsorHelper.cpp ////////////////////////////////////////////////////////////////////// // Author: Steven Johnson, December 2002 // Desc: Repulsor helper /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/ObjectRepulsorHelper.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ ObjectRepulsorHelper::~ObjectRepulsorHelper( void ) { } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ UpdateSleepTime ObjectRepulsorHelper::update() { // if we ever get here, clear this. getObject()->clearStatus( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_REPULSOR ) ); // then go back to sleep until we are forcibly awakened. return UPDATE_SLEEP_FOREVER; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void ObjectRepulsorHelper::crc( Xfer *xfer ) { // object helper crc ObjectHelper::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info; * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void ObjectRepulsorHelper::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // object helper base class ObjectHelper::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void ObjectRepulsorHelper::loadPostProcess( void ) { // object helper base class ObjectHelper::loadPostProcess(); } // end loadPostProcess