/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SubdualDamageHelper.h //////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, June 2003 // Desc: Object helper - Clears subdual status and heals subdual damage since Body modules can't have Updates /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/BodyModule.h" #include "GameLogic/Module/SubdualDamageHelper.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ SubdualDamageHelper::SubdualDamageHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData ) { m_healingStepCountdown = 0; setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER); } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ SubdualDamageHelper::~SubdualDamageHelper( void ) { } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ UpdateSleepTime SubdualDamageHelper::update() { BodyModuleInterface *body = getObject()->getBodyModule(); m_healingStepCountdown--; if( m_healingStepCountdown > 0 ) return UPDATE_SLEEP_NONE; m_healingStepCountdown = body->getSubdualDamageHealRate(); DamageInfo removeSubdueDamage; removeSubdueDamage.in.m_damageType = DAMAGE_SUBDUAL_UNRESISTABLE; removeSubdueDamage.in.m_amount = -body->getSubdualDamageHealAmount(); body->attemptDamage(&removeSubdueDamage); if( body->hasAnySubdualDamage() ) return UPDATE_SLEEP_NONE; else return UPDATE_SLEEP_FOREVER; } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void SubdualDamageHelper::notifySubdualDamage( Real amount ) { if( amount > 0 ) { m_healingStepCountdown = getObject()->getBodyModule()->getSubdualDamageHealRate(); setWakeFrame(getObject(), UPDATE_SLEEP_NONE); } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void SubdualDamageHelper::crc( Xfer *xfer ) { // object helper crc ObjectHelper::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info; * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void SubdualDamageHelper::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // object helper base class ObjectHelper::xfer( xfer ); xfer->xferUnsignedInt( &m_healingStepCountdown ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void SubdualDamageHelper::loadPostProcess( void ) { // object helper base class ObjectHelper::loadPostProcess(); } // end loadPostProcess