/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // // FILE: DefectorSpecialPower.cpp // Author: Mark Lorenzen, JULY 2002 // Desc: General can click command cursor on any enemy, and it becomes his // /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/SpecialPower.h" #include "Common/Team.h" #include "Common/Xfer.h" #include "GameLogic/Module/DefectorSpecialPower.h" #include "GameLogic/Object.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ DefectorSpecialPowerModuleData::DefectorSpecialPowerModuleData( void ) { m_fatCursorRadius = 0.0f; } // end DefectorSpecialPowerModuleData // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ //static void DefectorSpecialPowerModuleData::buildFieldParse(MultiIniFieldParse& p) { SpecialPowerModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "FatCursorRadius", INI::parseReal, NULL, offsetof( DefectorSpecialPowerModuleData, m_fatCursorRadius ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ DefectorSpecialPower::DefectorSpecialPower( Thing *thing, const ModuleData *moduleData ) : SpecialPowerModule( thing, moduleData ) { } // end DefectorSpecialPower // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ DefectorSpecialPower::~DefectorSpecialPower( void ) { } // end ~DefectorSpecialPower // ------------------------------------------------------------------------------------------------ void DefectorSpecialPower::doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; // only allowed at objects return; } // ------------------------------------------------------------------------------------------------ void DefectorSpecialPower::doSpecialPowerAtObject( Object *objectToMakeDefector, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; // sanity check if (!objectToMakeDefector) { return; } // another sanity check const Object *self = getObject(); if (!self) { return; } // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPowerAtObject( objectToMakeDefector, commandOptions ); //AIUpdateInterface *hisAI = objectToMakeDefector->getAIUpdateInterface(); //if (hisAI) //{ // how do I get at SpecialPowerTemplate::getDetectionTime() from here? const SpecialPowerTemplate *specPowTemp = getSpecialPowerTemplate(); UnsignedInt time = specPowTemp->getDetectionTime(); objectToMakeDefector->defect(self->getControllingPlayer()->getDefaultTeam(), time );// @todo lorenzen hook into the new AIUpdateI methods //} } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void DefectorSpecialPower::crc( Xfer *xfer ) { // extend base class SpecialPowerModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void DefectorSpecialPower::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class SpecialPowerModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void DefectorSpecialPower::loadPostProcess( void ) { // extend base class SpecialPowerModule::loadPostProcess(); } // end loadPostProcess