/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: SpecialAbility.cpp ///////////////////////////////////////////////////////////// // Author: Kris Morness, July 2002 // Desc: This is the class that handles processing of any special attack from a unit. There are // many different styles and rules for various attacks. /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Player.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/SpecialAbility.h" /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ SpecialAbility::SpecialAbility( Thing *thing, const ModuleData *moduleData ) : SpecialPowerModule( thing, moduleData ) { } // end SpecialAbility // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ SpecialAbility::~SpecialAbility( void ) { } // end ~SpecialAbility // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void SpecialAbility::doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; // sanity if( loc == NULL ) return; // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPowerAtLocation( loc, angle, commandOptions ); } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void SpecialAbility::doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; if (!obj) return; // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPowerAtObject( obj, commandOptions ); } // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void SpecialAbility::doSpecialPower( UnsignedInt commandOptions ) { if (getObject()->isDisabled()) return; // call the base class action cause we are *EXTENDING* functionality SpecialPowerModule::doSpecialPower( commandOptions ); } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void SpecialAbility::crc( Xfer *xfer ) { // extend base class SpecialPowerModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void SpecialAbility::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class SpecialPowerModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void SpecialAbility::loadPostProcess( void ) { // extend base class SpecialPowerModule::loadPostProcess(); } // end loadPostProcess