/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: PrisonDockUpdate.cpp ///////////////////////////////////////////////////////////////////// // Author: Colin Day, August 2002 // Desc: Dock update for prison structures /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameLogic/Object.h" #include "GameLogic/Module/ContainModule.h" #include "GameLogic/Module/POWTruckAIUpdate.h" #include "GameLogic/Module/PrisonDockUpdate.h" #ifdef ALLOW_SURRENDER // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ PrisonDockUpdate::PrisonDockUpdate( Thing *thing, const ModuleData* moduleData ) : DockUpdate( thing, moduleData ) { } // end PrisonDockUpdate // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ PrisonDockUpdate::~PrisonDockUpdate( void ) { } // end ~PrisonDockUpdate // ------------------------------------------------------------------------------------------------ /** Do the action while docked * Return TRUE to continue the docking process * Return FALSE to complete the dockin process */ // ------------------------------------------------------------------------------------------------ Bool PrisonDockUpdate::action( Object *docker, Object *drone ) { // sanity if( docker == NULL ) return FALSE; // if docker has no contents, do nothing and stop the dock process ContainModuleInterface *contain = docker->getContain(); if( contain && contain->getContainCount() == 0 ) return FALSE; // unload the prisoners from the docker into us AIUpdateInterface *ai = docker->getAIUpdateInterface(); DEBUG_ASSERTCRASH( ai, ("'%s' docking with prison has no AI\n", docker->getTemplate()->getName().str()) ); POWTruckAIUpdateInterface *powAI = ai->getPOWTruckAIUpdateInterface(); DEBUG_ASSERTCRASH( powAI, ("'s' docking with prison has no POW Truck AI\n", docker->getTemplate()->getName().str()) ); powAI->unloadPrisonersToPrison( getObject() ); // end docking return FALSE; } // end action // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void PrisonDockUpdate::crc( Xfer *xfer ) { // extend base class DockUpdate::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void PrisonDockUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class DockUpdate::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void PrisonDockUpdate::loadPostProcess( void ) { // extend base class DockUpdate::loadPostProcess(); } // end loadPostProcess #endif