/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: LifetimeUpdate.cpp /////////////////////////////////////////////////////////////////////// // Author: Colin Day, December 2001 // Desc: Update that will count down a lifetime and destroy object when it reaches zero /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Module/LifetimeUpdate.h" #include "GameLogic/Object.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- LifetimeUpdate::LifetimeUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData ) { const LifetimeUpdateModuleData* d = getLifetimeUpdateModuleData(); // Added By Sadullah Nader // Initializations needed m_dieFrame = 0; // UnsignedInt delay; if( getObject()->isKindOf( KINDOF_HULK ) && TheGameLogic->getHulkMaxLifetimeOverride() != -1 ) { delay = calcSleepDelay( TheGameLogic->getHulkMaxLifetimeOverride(), TheGameLogic->getHulkMaxLifetimeOverride() ); } else { delay = calcSleepDelay(d->m_minFrames, d->m_maxFrames); } setWakeFrame(getObject(), UPDATE_SLEEP(delay)); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- LifetimeUpdate::~LifetimeUpdate( void ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void LifetimeUpdate::setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames ) { UnsignedInt delay = calcSleepDelay(minFrames, maxFrames); setWakeFrame(getObject(), UPDATE_SLEEP(delay)); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UnsignedInt LifetimeUpdate::calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames) { UnsignedInt delay = GameLogicRandomValue( minFrames, maxFrames ); if (delay < 1) delay = 1; m_dieFrame = TheGameLogic->getFrame() + delay; return delay; } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UpdateSleepTime LifetimeUpdate::update( void ) { // Kill (NOT destroy) if time is up getObject()->kill(); return UPDATE_SLEEP_FOREVER; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void LifetimeUpdate::crc( Xfer *xfer ) { // extend base class UpdateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void LifetimeUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpdateModule::xfer( xfer ); // die frame xfer->xferUnsignedInt( &m_dieFrame ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void LifetimeUpdate::loadPostProcess( void ) { // extend base class UpdateModule::loadPostProcess(); } // end loadPostProcess