/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RadiusDecalUpdate.cpp /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/RandomValue.h" #include "Common/Xfer.h" #include "GameLogic/GameLogic.h" #include "GameLogic/Module/RadiusDecalUpdate.h" #include "GameLogic/Object.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- RadiusDecalUpdate::RadiusDecalUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData ) { m_deliveryDecal.clear(); m_killWhenNoLongerAttacking = false; setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- RadiusDecalUpdate::~RadiusDecalUpdate( void ) { m_deliveryDecal.clear(); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadiusDecalUpdate::createRadiusDecal( const RadiusDecalTemplate& tmpl, Real radius, const Coord3D& pos ) { m_deliveryDecal.clear(); tmpl.createRadiusDecal(pos, radius, getObject()->getControllingPlayer(), m_deliveryDecal); setWakeFrame(getObject(), m_deliveryDecal.isEmpty() ? UPDATE_SLEEP_FOREVER : UPDATE_SLEEP_NONE); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadiusDecalUpdate::killRadiusDecal() { m_deliveryDecal.clear(); setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- UpdateSleepTime RadiusDecalUpdate::update( void ) { if (m_killWhenNoLongerAttacking && !getObject()->testStatus( OBJECT_STATUS_IS_ATTACKING )) { m_deliveryDecal.clear(); return UPDATE_SLEEP_FOREVER; } m_deliveryDecal.update(); return UPDATE_SLEEP_NONE; } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void RadiusDecalUpdate::crc( Xfer *xfer ) { // extend base class UpdateModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void RadiusDecalUpdate::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpdateModule::xfer( xfer ); // decal, if any m_deliveryDecal.xferRadiusDecal(xfer); xfer->xferBool(&m_killWhenNoLongerAttacking); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void RadiusDecalUpdate::loadPostProcess( void ) { // extend base class UpdateModule::loadPostProcess(); } // end loadPostProcess