/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: ActiveShroudUpgrade.cpp /////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, July 2002 // Desc: An upgrade that modifies the object's ShroudRange. /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "GameLogic/Module/ActiveShroudUpgrade.h" #include "GameLogic/Object.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- ActiveShroudUpgradeModuleData::ActiveShroudUpgradeModuleData( void ) { m_newShroudRange = 0.0f; } // end SpecialPowerModuleData //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /* static */ void ActiveShroudUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p) { UpgradeModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "NewShroudRange", INI::parseReal, NULL, offsetof( ActiveShroudUpgradeModuleData, m_newShroudRange ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } // end buildFieldParse /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- ActiveShroudUpgrade::ActiveShroudUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData ) { } // end ActiveShroudUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- ActiveShroudUpgrade::~ActiveShroudUpgrade( void ) { } // end ~ActiveShroudUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void ActiveShroudUpgrade::upgradeImplementation( void ) { // Set my object's ability to actively shroud. if( getActiveShroudUpgradeModuleData() ) { getObject()->setShroudRange( getActiveShroudUpgradeModuleData()->m_newShroudRange ); getObject()->handlePartitionCellMaintenance();// To shroud where I am without waiting. } } // end upgradeImplementation // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void ActiveShroudUpgrade::crc( Xfer *xfer ) { // extend base class UpgradeModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void ActiveShroudUpgrade::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpgradeModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void ActiveShroudUpgrade::loadPostProcess( void ) { // extend base class UpgradeModule::loadPostProcess(); } // end loadPostProcess