/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CommandSetUpgrade.cpp ///////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, September 2002 // Desc: UpgradeModule that sets a new override string for Command Set look ups /////////////////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/Xfer.h" #include "Common/Player.h" #include "GameClient/ControlBar.h" #include "GameLogic/Module/CommandSetUpgrade.h" #include "GameLogic/Object.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ void CommandSetUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p) { UpgradeModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "CommandSet", INI::parseAsciiString, NULL, offsetof( CommandSetUpgradeModuleData, m_newCommandSet ) }, { "CommandSetAlt", INI::parseAsciiString, NULL, offsetof( CommandSetUpgradeModuleData, m_newCommandSetAlt ) }, { "TriggerAlt", INI::parseAsciiString, NULL, offsetof( CommandSetUpgradeModuleData, m_triggerAlt ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- CommandSetUpgrade::CommandSetUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- CommandSetUpgrade::~CommandSetUpgrade( void ) { } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void CommandSetUpgrade::upgradeImplementation( ) { Object *obj = getObject(); const char * upgradeAlt = getCommandSetUpgradeModuleData()->m_triggerAlt.str(); const UpgradeTemplate *upgradeTemplate = TheUpgradeCenter->findUpgrade( upgradeAlt ); if (upgradeTemplate) { UpgradeMaskType upgradeMask = upgradeTemplate->getUpgradeMask(); // See if upgrade is found in the player completed upgrades Player *player = obj->getControllingPlayer(); if (player) { UpgradeMaskType playerMask = player->getCompletedUpgradeMask(); if (playerMask.testForAny(upgradeMask)) { obj->setCommandSetStringOverride( getCommandSetUpgradeModuleData()->m_newCommandSetAlt ); TheControlBar->markUIDirty();// Refresh the UI in case we are selected return; } } // See if upgrade is found in the object completed upgrades UpgradeMaskType objMask = obj->getObjectCompletedUpgradeMask(); if (objMask.testForAny(upgradeMask)) { obj->setCommandSetStringOverride( getCommandSetUpgradeModuleData()->m_newCommandSetAlt ); TheControlBar->markUIDirty();// Refresh the UI in case we are selected return; } } obj->setCommandSetStringOverride( getCommandSetUpgradeModuleData()->m_newCommandSet ); TheControlBar->markUIDirty();// Refresh the UI in case we are selected } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void CommandSetUpgrade::crc( Xfer *xfer ) { // extend base class UpgradeModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void CommandSetUpgrade::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpgradeModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void CommandSetUpgrade::loadPostProcess( void ) { // extend base class UpgradeModule::loadPostProcess(); } // end loadPostProcess