/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: RadarUpgrade.cpp ///////////////////////////////////////////////////////////////////////////// // Author: Colin Day, March 2002 // Desc: Radar upgrades /////////////////////////////////////////////////////////////////////////////////////////////////// // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "Common/ModelState.h" #include "Common/Player.h" #include "Common/Xfer.h" #include "GameClient/Drawable.h" #include "GameLogic/Object.h" #include "GameLogic/Module/RadarUpdate.h" #include "GameLogic/Module/RadarUpgrade.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadarUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p) { UpgradeModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "DisableProof", INI::parseBool, NULL, offsetof( RadarUpgradeModuleData, m_isDisableProof ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- RadarUpgrade::RadarUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData ) { } // end RadarUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- RadarUpgrade::~RadarUpgrade( void ) { } // end ~RadarUpgrade //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadarUpgrade::onDelete( void ) { const RadarUpgradeModuleData *md = getRadarUpgradeModuleData(); // if we haven't been upgraded there is nothing to clean up if( isAlreadyUpgraded() == FALSE ) return; // If we're currently disabled, we shouldn't do anything, because we've already done it. if ( getObject()->isDisabled() ) return; // remove the radar from the player Player *player = getObject()->getControllingPlayer(); if( player ) player->removeRadar( md->m_isDisableProof ); // this upgrade module is now "not upgraded" setUpgradeExecuted(FALSE); } // end onDelete //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadarUpgrade::onCapture( Player *oldOwner, Player *newOwner ) { const RadarUpgradeModuleData *md = getRadarUpgradeModuleData(); // do nothing if we haven't upgraded yet if( isAlreadyUpgraded() == FALSE ) return; // If we're currently disabled, we shouldn't do anything, because we've already done it. if ( getObject()->isDisabled() ) return; // remove radar from old player and add to new player if( oldOwner ) { oldOwner->removeRadar( md->m_isDisableProof ); setUpgradeExecuted(FALSE); } // end if if( newOwner ) { newOwner->addRadar( md->m_isDisableProof ); setUpgradeExecuted(TRUE); } // end if } // end onCapture //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void RadarUpgrade::upgradeImplementation( void ) { const RadarUpgradeModuleData *md = getRadarUpgradeModuleData(); Player *player = getObject()->getControllingPlayer(); // update the player with another radar facility player->addRadar( md->m_isDisableProof ); // find the radar update module of this object NameKeyType radarUpdateKey = NAMEKEY( "RadarUpdate" ); RadarUpdate *radarUpdate = (RadarUpdate *)getObject()->findUpdateModule( radarUpdateKey ); if( radarUpdate ) radarUpdate->extendRadar(); } // end upgradeImplementation // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void RadarUpgrade::crc( Xfer *xfer ) { // extend base class UpgradeModule::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void RadarUpgrade::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class UpgradeModule::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void RadarUpgrade::loadPostProcess( void ) { // extend base class UpgradeModule::loadPostProcess(); } // end loadPostProcess