/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FIEL: W3DOverlordTruckDraw.h //////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, October 2002 // Desc: The Overlord has a super specific special need. He needs his rider to draw explicitly after him, // and he needs direct access to get that rider when everyone else can't see it because of the OverlordContain. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _W3D_OVERLORD_TRUCK_DRAW_H_ #define _W3D_OVERLORD_TRUCK_DRAW_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "W3DDevice/GameClient/Module/W3DTruckDraw.h" //------------------------------------------------------------------------------------------------- class W3DOverlordTruckDrawModuleData : public W3DTruckDrawModuleData { public: AsciiString m_treadDebrisNameLeft; AsciiString m_treadDebrisNameRight; Real m_treadAnimationRate; ///